Welcoming You To...
Turning code Into
Real Results
Top-notch quality systems for roblox development. OOP driven designs that are built to last, engineered with optimisation, scalability and reliability as the #1 priority.
My YouTube channel
Optimisation
Backend
Systems
Architecture
Modular
Scalable
Maintainable
Reusable
Performance
OOP
Datastores
Documented
Stable
Secure
Networking
Event-Driven
My Skills
What I'm Capable of
Every Scripter has their strengths. For me, these strengths are rooted in Backend systems. My main skills revolve around designing, building and implementing Complex Algorithms, Prioritising Functionality, Reliability and Error Handling. This applies to all systems, ranging from combat to procedural generation systems.
Systems Design
Game Logic & Event Handling
Data & Code Organisation
More About me
Why Choose me? What Makes me Different?
My work ethic, values and problem-solving skills sets me aside other developers. I strive for more than simple functionality, rather I ensure all my systems are reliable, scalable, well documented and exceed all expectations previously given. On top of that, I remain fully transparent in my work - I give daily updates regarding progress, problems and an estimate on remaining time throughout all commissions. You will be up to speed on what I'm doing at all times.
Problem Solving plays a big part in my scripting and work ethic. All roadblocks are temporary in my eyes, and I will do anything to overcome all problems encountered. I become fixated on the big problems, always brainstorming and trying to find solutions no matter where I am, or what I'm doing.
TLDR: I Strive for not just working, but high quality systems, I'm fully transparent in progress and I'm always ready to tackle the big problems.
Recent Works
The Systems I've Built from the ground up
Throughout my scripting journey, I've designed and engineered hundreds of different systems and frameworks. These projects have taught me many Practises, Concepts and Tricks which I constantly apply to maximise the efficiency, reliability and scalability of new works, transforming systems into new things never seen before.
Maze Generation System Work #1
This is an Extensively Optimised, Highly Customisable and Dynamic maze system. It's engineered with design patterns like OOP and Stacking to ensure upmost efficiency. It preloads many walls to reduce strain on the server, to spawn the maze quickly, and Recursive Backtracking to randomise the different turns and potential routes.
Optimised
Customisable
Easy to Implement
Fully Dynamic
Party System Work #2
This Party system focuses on Simplicity, Reliability and Security. It has many features and safeguards, like Ownership Transferring (when the host leaves the game/party), Server Security Checks and Self-Deleting Empty Parties. It is also extremely Customisable, with all the settings, images, UI and more Dynamic and Easy to Change!
This system can easily be adapted to Any Game, of Any Genre.
Customisable
Reliable
Secure
Adaptable
Extra Works
Additional Systems, Prototypes & Tech-Demos
Alongisde my main case studies, I've developed a wide range of smaller systems and experiments. These different prototypes demonstrate my ability to explore and learn new mechanics, refine technical and optimal approaches and as a whole show how I reinforce my understanding of different systems and designs.
My Rates
Service Cost, Payment Information
- Base Rate (Per Hour): 6,000 - 8,000 Robux ($30 - $40 AUD)
- Simple Systems (< 1.5 Days): 8,000 - 16,000 Robux ($40 - $80 AUD)
(basic stamina systems, simple weapon scripts, UI logic, minor bug fixes, etc) - Complex Systems (3+ Days): 30,000 - 60,000+ Robux ($150 - $300+ AUD)
(omni-directional movement systems, advanced AI/NPC frameworks, modular combat or inventory systems, performance-optimised mechanics, complex bug fixes, etc)
Custom Systems & Optimisation: Pricing varies depending on complexity, Contact me for quote. (performance improvements, datastore solutions, advanced AI behaviours, etc)
- Payment Options - Paypal or Robux
- Payment Basis - 50% Upfront, 50% After Completion (Can Vary depending on system)
All prices are open to negotiation!
User Agreement
Required Terms of Service
(By Working with me, you automatically agree to these terms.)
Payment Options
PayPal or Robux. All transaction fees and currency conversion costs are client's responsibility. 50% Payment Upfront required regardless.
Priority & Rush Fees
Urgent Deadlines, Priority Scheduling or Weekend Work Entails 20% - 50%+ Fees.
Post Delivery Support
Once the Warranty period ends, All extra consultation, Bug fixes or changes will result in Base $35 AUD Fees.
Communication Channels
Communication is required to be through either Discord or Email.
Client Conduct
Disrespect, Hostility, Spam or Disruptive Behaviour throughout a commission may result in an immediate termination of the project WITHOUT refunds.
Delivery After Payment
All Assets, Systems or Works will only be delivered to the client after 50% of payment is received. Until then, All rights go to the developer. The client is expected to pay the remaining 50% after delivery with No Excuses.
Developer Rights in Refund
In the case of a refund, the client is stripped of all rights to the project assets/systems, and the developer is given all rights.
Rights to Project
Upon payment, the Client is given rights to the assets/systems part of the project. Unless confidentiality is requested BEFORE development starts, developer may showcase non-sensitive footage in portfolio.
Client Disappearance Policy
If a client is to disappear, not respond or 'ghost' the developer for 14 days, the project is marked as completed and non-refundable.
Third Party Policy
The Developer is not responsible for any issues caused by third parties (Builders, Animators, External Scripters, etc). Extra Fees may apply if problems need to be fixed.
Asset Requirements
All pre-required Assets (Animations, SFX, UI etc) is to be supplied by the client and isn't the responsibility of the developer to make.
Client Delays / Issues
The Developer is not responsible for any of the delays caused by client problems. Any extra working time will result in extra fees regardless of the clients situation.
Requesting a refund
To request a refund, the client must provide the developer with an explanation detailing the reason of the refund. Refunds are only issued at the discretion of the developer based on the validity of the reason.
Processing a Refund.
If a refund is approved, the developer must return any fees or payments from the project, including the 50% upfront and Excluding any transaction fees, currency conversion losses or taxes, remaining as the clients responsibility. The developer is not responsible for covering any amount of payment lost in the refund.
Return of Project
Upon completion of the refund, the client MUST return all project assets and systems. All rights of the project are immediately given to the developer. The client loses all rights to use, modify or distribute the project.
How Warranty Works
After a project is completed and delivered, there is a warranty period for the system in which any bugs encountered will be fixed and patched free of charge. The length of this time period can vary, although it is usually ~1 week.
When This Period Starts
This warranty period begins as soon as the project is delivered. It is the clients responsibility to find any bugs for the warranty period after recieving the project.
What's Considered 'Bugs'
Only errors - whether it be logical or syntax-based are applicable for the warranty period. Other 'bugs', such as 'wanting new features' are invalid and won't be done.
Offering A Job
How to Hire Me
Initial Message: Send a DM or Email containing all the details regarding the commission. Remember to Include all details, such as what you need done, any references for the project, any timeframes and your price range. Usually, you will get a response in a mannerly time frame of 1 - 2 days.
Project Discussion & Quoting: This is where all the details of the commission are discussed. This includes topics such as an exact price, an exact time frame and any other follow-up questions. All details regarding the project and how it will be made will need to be confirmed here to avoid future confusion and problems. You cannot ask for any major changes in the project after this step, unless mutally agreed on. This is also where it is decided whether the commission is to be accepted or not.
During Commission: Once the commission is confirmed, and the 50% upfront fee is paid, development will begin for the project. It is my responsibility to update you reguarly on progress and to notify you of any issues encountered. You are welcome to request more frequent or detailed updates at this time. Please note that major changes CANNOT be made after quoting is complete.
Upon Completion: When the commission is finished, You will be provided with a video and/or image proof that the system is made and working. If possible, you can test it in-game, although access to the source code won't be given during this testing. The remaining 50% of the agreed payment must be paid upon delivery, unless a different payment method was explicitly agreed to during quoting. During Delivery, the entire system and its assets will be given to you. Once delivery is complete, the warranty period for the system begins, where any bugs encountered will be fixed free of charge.
Refer to the terms of service for more information. If you have any other questions, please don't hesitate to send me a message.